Monkeys Don’t Fear Hell artwork

MONKEYS DON’T FEAR HELL

Demo out now.

Build your monkey paradise. Head into hell for the resources to keep it growing. Play the demo now on Steam.

duPréGames / Independent game developmentBAFTA-nominated · 60+ projects

Your imagination,
my expertise.

I’m Philip, a freelance game developer. I work with you to design, build and refine your game, from the first prototype through to release.

Discuss your project ↗
GAMEPLAY FROM MY PROJECTS
THE duPréGames SHOWREEL
60+ games delivered4.9★ Fiverr rating2× BAFTA YGD nominee7+ years with Unity & C#

Technical expertise

Unity & C#.
7+ years of experience.

I develop games in Unity using C#, with experience working on games that have launched on PC, mobile and consoles.

View project case studies ↗

Unity engine

Seven years of experience building and developing games with Unity.

C# programming

Gameplay programming and game systems, from prototypes to ongoing development.

Experience across platforms

Worked on games released on PC, mobile and consoles.

  • PC
  • Mobile
  • Consoles

02 / Services

Game development
services.

Development for new and existing games: prototypes, complete projects, individual features and bug fixes.

Discuss your requirements ↗
01

Full game development

Gameplay programming, game systems and user interfaces, with testing and refinement throughout development.

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02

Prototypes & vertical slices

A playable version of your concept to evaluate mechanics, gather feedback or present to publishers.

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03

Features, fixes & polish

Support for an existing project, including new features, bug fixes and improvements to controls and gameplay.

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BRIEF→PROTOTYPE→BUILD→LAUNCH
Philip du Pré, freelance indie game developer
PHILIP du PRÉFreelance game developer

03 / About

About Philip
du Pré.

I’m Philip, a freelance indie game developer and two-time BAFTA Young Game Designer nominee. I have 7+ years of experience with Unity and C# and have completed 60+ projects for clients around the world.

I’m also making my own game, Monkeys Don’t Fear Hell. Alongside client work, I develop and maintain my own independent projects.

Contact me ↗

04 / FAQ

Common questions

Still have a question?
Email me ↗

How much does it cost to make a game?

It depends on the scope. A small prototype costs far less than a full release. Fill in the project brief and I’ll reply with a proposed scope and a quote based on your idea, budget and timeline.

I only have an idea. Can you still help?

Yes. Plenty of projects start with just an idea. I’ll help you shape it, and we can start with a playable prototype so you can test it early before committing to a full game.

Can you work on a game I’ve already started?

Yes. I can pick up an existing project to add features, fix bugs and polish the game feel so it’s ready for players.

How will I know how my project is going?

You’ll get regular updates and playable builds throughout development, so you can review progress and provide feedback.

Can I see reviews from past clients?

Yes. I’ve completed 60+ projects with a 4.9-star rating on Fiverr. Read all my reviews on Fiverr.

What experience do you have?

I have 7+ years of Unity and C# experience and have worked on games launched on PC, mobile and consoles. I’m a two-time BAFTA Young Game Designer nominee, and I’m developing my own game, Monkeys Don’t Fear Hell, for Steam.

Project enquiries

Tell me about
your project.

Share your idea, budget and timeline so we can discuss the scope.

Contact Philip ↗

duPréGames / Showreel